Group decisions made easy

UX Case Study
My Role
Lead UX/UI Designer
Platform(s)
Web, Android, & iOS
Timeline
Jan 24 - Apr 25
Team
2 Designers, 4 Developers

TLDR
Responsibilities
Lead UX/UI, design system, and project management.
Results
Delivered a complete design package ready for development and investor presentation
Highlights
Working within shifting priorities and iterative funding cycles, we completed five major design rounds, each
building on the last to improve clarity, usability, and social functionality

Problem & Constraints

Funding + Budget Constraints

The project paused several times while stakeholders securedadditional funding. Each restart meant re-evaluating priorities andnarrowing scope, consistently refocusing the team on what trulymattered for the MVP rather than nice-to-haves.

Evolving App Vision

As the concept matured, stakeholders repeatedly redefined corefeatures — particularly around voting mechanics and socialinteractions. This required rapid iteration and a willingness to let goof earlier design decisions in favor of what the product wasbecoming.

Despite these challenges, the additional refinement cyclesultimately led to a more polished and cohesive product than anuninterrupted sprint might have produced.

Process &  Key decisions

Groups struggle to make collective decisions efficiently. Without a dedicated tool, the process devolves into fragmented group chats, ignored messages, and unresolved choices. The challenge was to design an experience that made polling and group decision-making feel effortless and social, accessible enough for casual friend groups, but structured enough to actually reach a decision.

List Creation Flow

We redesigned the flow around a playlist-inspired model — familiar from apps like Spotify and Apple Music — allowing users to name their list, browse trending items, search by category, and build their collection incrementally.

What was improved

This approach reduced the learning curve by grounding the experience in patterns users already understood making list creation feel immediate and intuitive rather than open-ended and unclear

List screen examples
Voting screen examples

Voting Experience

We rebuilt the voting experience around a drag-and-drop interaction model making reordering feel physical and immediate. Clear directional prompts and  simplified visual hierarchy were introduced to guide users through each step o the voting process. We also added collaborative features (including in-poll cha and poll scheduling), giving creators more tools to coordinate with their group

What was improved

This approach reduced the learning curve by grounding the experience in patterns users already understood making list creation feel immediate and intuitive rather than open-ended and unclear

Expanded Social Feature

Early MVP scoping had prioritized the core polling mechanic, leaving social connectivity as a secondary concern. As the product vision matured, it became clear that without the ability to communicate and connect, users have no reason to stay in the app between votes.

What was created

We designed and integrated contextual chat across Lists, Polls, and Groups, accessible via a floating chat button, so conversation was always one tap away without interrupting the experience. We also introduce Groups, following, and followers, weaving social interaction into every part of the app rather than treating it as separate feature.

Social screen examples

Design System & Components

Designed and built a comprehensive design system and component library, establishing consistent tokens (colors, typography, spacing), reusable components, and documentation patterns. This scalable foundation streamlined development workflows, ensured brand consistency

Impact & Findings

Value of Established UI Patterns
Grounding new interactions in familiar models,  like using Spotify's playlist structure as the foundation for list creation, proved to be one of the most effective tools for reducing friction. When users already understand the pattern, the product feels intuitive from the first interaction.
Agile Adaptability
Frequent pivots, funding pauses, and shifting priorities meant restarting with renewed focus multiple times. I learned to re-establish context quickly, reprioritize without losing momentum, and deliver polished work even when the goalposts moved.
Flexible Validation
This project had no budget for formal usability testing, a common real-world constraint. In response, I leaned on competitive research, heuristic analysis, and internal walkthroughs to validate decisions and keep the work user-centered. It reinforced that good design thinking doesn't require a perfect process, it requires the right principles applied thoughtfully within whatever constraints exist.

Let’s work together

I’m currently open to mid–senior UX/UI, product design, and UX engineering roles where I can own end‑to‑end experiences and work closely with engineering teams.